Lend A Hand
(Please play in Fullscreen)
Welcome to Manus Corps' Final Simulation Space! We're due to ship our product soon, so we appreciate, that you were able to make some time for playtesting it on such short notice.
As we said, it shouldn't take too long, and since we had our best people working on this, nothing can go wrong...
(This was made for the Brackeys Game Jam 2025 with the Theme: "Nothing can go wrong...")
P.S. the game is meant to be difficult :) don't worry tho, the first and last level are the most difficult ones, the others are fine
Programming, Art, Writing, Level Design: Tarzape, Alex Gusenko, ThePanda1131
Music by: Kim Lightyear (Songs: Angel Eyes, Black Sheep, Falling Stars)
SFX from pixabay.com
Status | In development |
Platforms | HTML5 |
Authors | Tarzape, Mangofarmer39, ThePanda11331 |
Genre | Platformer, Puzzle |
Made with | Godot |
Tags | 2D, Indie, Pixel Art, Puzzle-Platformer, Singleplayer |
Development log
- Lend A Hand - 1.538 days ago
- Lend A Hand - 1.438 days ago
- Lend A Hand - 1.3.138 days ago
- Lend A Hand - 1.338 days ago
Comments
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Game feels good and polished. I like it. And having a giant hand guide you through is a nice touch :) Well done!
thank you! :)
Okay! Honestly, the style is great and I love the gimmick, a platformer where you can't die and this guide is helping you avoid obstacles so they get a good rating, love it! Was a bit difficult as mentioned in other comments, but from the bit I played, solid work!
thank you so much! :)
Cool game! I'd loved to see the full of this game but ended up rage-quitting after being stuck on the jump-dash part for 30 minutes. I'm not the best at platformers tho 😅 Maybe, an "easy mode" for newbie platformer players like me could be great :D
Yea we kinda knew this was gonna be an issue and we might change it in the Future if we decide to release it as a full Game. For now though we just hope you had fun with the Part leading up to it and maybe if u try again you might get it! c:
Awesome!
Thank you c
Really good game I love the idea, but the part with the wall jump and dash with the upside down stairs is really hard and I couldn't beat it. Did you let people who aren't exactly the best platformer gamers playtest the game?
We did know that it might be a bit hard, the guy Testing/Building that just tried it himself for almost 1 hour it felt like until he got it. Had a discussion about it after that but decided to keep it as a challenge. Maybe should've put it in later but keeping it hard was also a priority.
Thank you! We did test every jump individually and we know that they might be too difficult for some, but after a bit of practice they get easier :)